|
''Line of Fire'' is a shooting video game, played from a first person perspective, and developed by Sega. The cabinet features two positional guns, and a design which allows the player(s) to sit down while playing the game. It was first released in arcades in 1989 before being converted to home computers and published by U.S. Gold in 1990. It was released on the Sega Master System in 1991; however, the style of the game was changed to that of an overhead scrolling shooter. It follows a two-man commando unit as they try to escape from a terrorist facility after seizing a prototype weapon. The arcade game was praised for its graphics but criticised for lacking drama, and the home computer versions were criticized for "blocky" visuals, though reviewers found that there were some nice touches. The Sega Master System version was seen as disappointing. ==Gameplay== The game sees the player placed a member of a two-man commando team who have been charged with going behind enemy lines to bring down a terrorist organisation which has access to a large arsenal of weaponry. During the mission the team find a "special weapon", which is a vehicle mounted, automatic machine pistol, and must report their findings. However, the player is faced with many enemy troops and military vehicles which need to be destroyed in order for the commando squad to escape in the jeep, and must use the "special weapon" against the terrorists. The game is played from a first person perspective, with two cabinet mounted, positional guns used the shoot enemies on the screen. There are eight stages which take place in various settings including the enemy base, jungle, desert and ruins.〔 At the end of each is a boss vehicle which must be destroyed to progress. Ammunition is limited to a few clips of bullets for the machine gun, a small supply of hand grenades and a screen clearing missile, although additional supplies can be obtained by shooting the relevant icon when they appear during play.〔 The stages scroll both horizontally and into the screen is pseudo-3D, and due to Sega's dedicated sprite handling software the game was able to combine the two movements in a single stage, effectively turning corners. This revolutionary system allowed the player to experience a real 3D landscape.〔 Between stages a map screen is displayed which shows the player progressing through the terrorist facility and towards freedom. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Line of Fire (video game)」の詳細全文を読む スポンサード リンク
|